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L

lastConnectedNickname - Variable in class it.polimi.ingsw.Server.Messages.ServerResponses.ClientConnected
 
lastDisconnectedNickname - Variable in class it.polimi.ingsw.Server.Messages.ServerResponses.ClientDisconnected
 
layoutContainer(Container) - Method in class it.polimi.ingsw.Client.GUI.CircleLayout
Arranges the parent's Component objects in a Circle.
linkBackToStorage() - Method in class it.polimi.ingsw.Model.Tower
Send the tower back to its TowerStorage.
linkingTowerWithWrongStorage() - Method in class it.polimi.ingsw.Model.TowerStorageTest
 
loadIcon(String, int, int) - Static method in class it.polimi.ingsw.Client.GUI.IconLoader
 
Lobby - Class in it.polimi.ingsw.Server
Multiple LobbyServer instances will need to communicate to run the game.
Lobby(UUID, boolean, int, String) - Constructor for class it.polimi.ingsw.Server.Lobby
Create a new lobby
LobbyClosed - Class in it.polimi.ingsw.Server.Messages.ServerResponses
This Response is generated when a lobby is closed and is sent to the lobby's clients.
LobbyClosed() - Constructor for class it.polimi.ingsw.Server.Messages.ServerResponses.LobbyClosed
 
LobbyClosedEvent - Class in it.polimi.ingsw.Server.Messages.Events.Internal
This Event is generated when a lobby gets closed.
LobbyClosedEvent() - Constructor for class it.polimi.ingsw.Server.Messages.Events.Internal.LobbyClosedEvent
 
LobbyConnected - Class in it.polimi.ingsw.Server.Messages.ServerResponses
A Response to represent the output the controller gave on a previous ConnectLobbyRequest or CreateLobbyRequest
LobbyConnected(StatusCode, UUID, String) - Constructor for class it.polimi.ingsw.Server.Messages.ServerResponses.LobbyConnected
Construct the response
lobbyID - Variable in class it.polimi.ingsw.Server.Messages.ServerResponses.LobbyConnected
 
LobbyInfo - Class in it.polimi.ingsw.Server.Messages.ServerResponses.SupportStructures
Information about a Lobby to be shared with clients
LobbyInfo(Lobby) - Constructor for class it.polimi.ingsw.Server.Messages.ServerResponses.SupportStructures.LobbyInfo
Generate the lobby info
lobbyMap - Static variable in class it.polimi.ingsw.Server.LobbyServer
 
LobbySelectionPanel - Class in it.polimi.ingsw.Client.GUI.Panels
JTabbedPane that allows the user to create or connect to a lobby
LobbySelectionPanel(Context, List<LobbyInfo>) - Constructor for class it.polimi.ingsw.Client.GUI.Panels.LobbySelectionPanel
Create a new LobbySelectionPanel
LobbyServer - Class in it.polimi.ingsw.Server
Handler of game events, responsible for communication of game related information with a single client.
LobbyServer(SocketWrapper) - Constructor for class it.polimi.ingsw.Server.LobbyServer
Creates the server around a SocketWrapper
LobbyServer.State - Enum Class in it.polimi.ingsw.Server
Represents the various stages of the connection between client and server
LobbyServerAccept - Class in it.polimi.ingsw.Server.Messages.ServerResponses
A Response to represent the output the controller gave on a previous DeclarePlayerRequest
LobbyServerAccept(StatusCode, List<LobbyInfo>) - Constructor for class it.polimi.ingsw.Server.Messages.ServerResponses.LobbyServerAccept
Construct the response
Logger - Class in it.polimi.ingsw
Wrapper around Logger for easy logging
Logger() - Constructor for class it.polimi.ingsw.Logger
 
logo - Static variable in class it.polimi.ingsw.Client.GUI.IconLoader
 
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form