Index
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N
- nextGroup(IslandGroup) - Method in class it.polimi.ingsw.Model.IslandField
-
searches for the
IslandGroup
adjacent to a selected one - nickname - Variable in class it.polimi.ingsw.Client.GUI.Context
- nickname - Variable in class it.polimi.ingsw.Model.PlayerBoard
- nickname - Variable in class it.polimi.ingsw.Server.Messages.Events.Internal.ConnectEvent
- nickname - Variable in class it.polimi.ingsw.Server.Messages.Events.Requests.DeclarePlayerRequest
- Nickname - Variable in class it.polimi.ingsw.Client.CLI.ClientView
-
Used to contain client's nickname
- nickToID - Variable in record class it.polimi.ingsw.Server.Messages.Events.Internal.GameStartEvent
-
The field for the
nickToID
record component. - nickToID() - Method in record class it.polimi.ingsw.Server.Messages.Events.Internal.GameStartEvent
-
Returns the value of the
nickToID
record component. - noAssistantCardPlayed() - Method in class it.polimi.ingsw.Controller.PlayCharacterCardTest
- NoChooseCloudTileTest() - Method in class it.polimi.ingsw.Controller.EndTurnOfActionPhaseTest
- NOENTRY - Enum constant in enum class it.polimi.ingsw.Model.Enums.StateType
- NoEntryTile - Class in it.polimi.ingsw.Model
-
This is the representation of the game's No entry tile An
IslandGroup
may receive a reference to an object of this type throughIslandGroup.addNoEntry(NoEntryTile)
. - NoEntryTile(Card05) - Constructor for class it.polimi.ingsw.Model.NoEntryTile
-
Generate a card and sets its "home"
- NoEntryTileComponent - Class in it.polimi.ingsw.Client.GUI.Components
- NoEntryTileComponent(int) - Constructor for class it.polimi.ingsw.Client.GUI.Components.NoEntryTileComponent
-
Create a new JButton with NoEntryTile as icon
- noEntryTileIcon - Static variable in class it.polimi.ingsw.Client.GUI.IconLoader
- noEntryTiles - Variable in class it.polimi.ingsw.Model.IslandGroup
- NoIslandException() - Method in class it.polimi.ingsw.Model.Card01Test
-
An invalid player action should error out.
- notifyLobby() - Method in class it.polimi.ingsw.Model.ModelWrapper
-
When called, notifies all clients connected to the lobby of a
ModelUpdateEvent
and also (if necessary) of aGameOverEvent
- notifyPlayers(ClientEvent) - Method in class it.polimi.ingsw.Server.Lobby
-
Propagates a
ClientEvent
to all players
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form