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N

nextGroup(IslandGroup) - Method in class it.polimi.ingsw.Model.IslandField
searches for the IslandGroup adjacent to a selected one
nickname - Variable in class it.polimi.ingsw.Client.GUI.Context
 
nickname - Variable in class it.polimi.ingsw.Model.PlayerBoard
 
nickname - Variable in class it.polimi.ingsw.Server.Messages.Events.Internal.ConnectEvent
 
nickname - Variable in class it.polimi.ingsw.Server.Messages.Events.Requests.DeclarePlayerRequest
 
Nickname - Variable in class it.polimi.ingsw.Client.CLI.ClientView
Used to contain client's nickname
nickToID - Variable in record class it.polimi.ingsw.Server.Messages.Events.Internal.GameStartEvent
The field for the nickToID record component.
nickToID() - Method in record class it.polimi.ingsw.Server.Messages.Events.Internal.GameStartEvent
Returns the value of the nickToID record component.
noAssistantCardPlayed() - Method in class it.polimi.ingsw.Controller.PlayCharacterCardTest
 
NoChooseCloudTileTest() - Method in class it.polimi.ingsw.Controller.EndTurnOfActionPhaseTest
 
NOENTRY - Enum constant in enum class it.polimi.ingsw.Model.Enums.StateType
 
NoEntryTile - Class in it.polimi.ingsw.Model
This is the representation of the game's No entry tile An IslandGroup may receive a reference to an object of this type through IslandGroup.addNoEntry(NoEntryTile).
NoEntryTile(Card05) - Constructor for class it.polimi.ingsw.Model.NoEntryTile
Generate a card and sets its "home"
NoEntryTileComponent - Class in it.polimi.ingsw.Client.GUI.Components
 
NoEntryTileComponent(int) - Constructor for class it.polimi.ingsw.Client.GUI.Components.NoEntryTileComponent
Create a new JButton with NoEntryTile as icon
noEntryTileIcon - Static variable in class it.polimi.ingsw.Client.GUI.IconLoader
 
noEntryTiles - Variable in class it.polimi.ingsw.Model.IslandGroup
 
NoIslandException() - Method in class it.polimi.ingsw.Model.Card01Test
An invalid player action should error out.
notifyLobby() - Method in class it.polimi.ingsw.Model.ModelWrapper
When called, notifies all clients connected to the lobby of a ModelUpdateEvent and also (if necessary) of a GameOverEvent
notifyPlayers(ClientEvent) - Method in class it.polimi.ingsw.Server.Lobby
Propagates a ClientEvent to all players
A B C D E F G H I J K L M N O P Q R S T U V W Y 
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form