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T

targetIsland - Variable in class it.polimi.ingsw.Model.CharacterCardInput
 
targetPawn - Variable in class it.polimi.ingsw.Model.CharacterCardInput
 
targetPawnPairs - Variable in class it.polimi.ingsw.Model.CharacterCardInput
 
teachers - Variable in class it.polimi.ingsw.Model.Model
 
teamID - Variable in enum class it.polimi.ingsw.Model.Enums.TeamID
 
teamID - Variable in enum class it.polimi.ingsw.Model.Enums.TowerColour
 
TeamID - Enum Class in it.polimi.ingsw.Model.Enums
There are only a handful of possible teams in a game.
TeamID(int) - Constructor for enum class it.polimi.ingsw.Model.Enums.TeamID
Internal constructor of the enum
teamMap - Variable in class it.polimi.ingsw.Model.Model
 
TeamMapper - Class in it.polimi.ingsw.Model
Maps the players in the model to their respective teams and TowerStorage
TeamMapper(List<PlayerBoard>) - Constructor for class it.polimi.ingsw.Model.TeamMapper
Creates a new mapper.
testExecute() - Method in class it.polimi.ingsw.Controller.EndTurnOfActionPhaseTest
 
testFormatOfStudentBackgroundUIComponent() - Method in class it.polimi.ingsw.Misc.SymbolsTest
 
testFormatOfStudentUIComponent() - Method in class it.polimi.ingsw.Misc.SymbolsTest
 
testGetMaxMovement() - Method in class it.polimi.ingsw.Model.AssistantCardTest
Every AssistantCard movement should be proportional to its ID.
testGetStudentCount() - Method in class it.polimi.ingsw.Model.IslandGroupTest
 
testGetStudents() - Method in class it.polimi.ingsw.Model.IslandGroupTest
 
testInfluencerOfSimpleAndAdvanced() - Method in class it.polimi.ingsw.Model.ModelTest
 
testingInconsistentNumOfPlayers() - Method in class it.polimi.ingsw.Model.ModelTest
 
testingInfluenceAfterCardEffect() - Method in class it.polimi.ingsw.Model.ModelTest
Testing that if the deny influence card is used, the denied colour should not influence the result
testingInfluenceOnEmptyIsland() - Method in class it.polimi.ingsw.Model.ModelTest
 
testingInfluenceOnIslandWithSameInfluence() - Method in class it.polimi.ingsw.Model.ModelTest
Testing that same influence on an island should keep previous influence
testingInfluenceOnIslandWithStudents() - Method in class it.polimi.ingsw.Model.ModelTest
Testing that if there are 2 players with some students on the island will win the one with more students
testingJoiningMotherNatureWithNextGroup() - Method in class it.polimi.ingsw.Model.IslandFieldTest
 
testingJoiningMotherNatureWithPreviousGroup() - Method in class it.polimi.ingsw.Model.IslandFieldTest
 
testingJoiningThreeIslands() - Method in class it.polimi.ingsw.Model.IslandFieldTest
 
testInvalidIslandGroupId() - Method in class it.polimi.ingsw.Model.IslandFieldTest
 
testInvalidIslandId() - Method in class it.polimi.ingsw.Model.IslandFieldTest
 
testMovementWithoutAssistantCard() - Method in class it.polimi.ingsw.Controller.MoveStudentTest
 
testPlayerBoardId() - Method in class it.polimi.ingsw.Model.ModelTest
 
testPlayerBoardNickname() - Method in class it.polimi.ingsw.Model.ModelTest
 
testSingleMovementToDiningRoom() - Method in class it.polimi.ingsw.Controller.MoveStudentTest
 
testSingleMovementToIsland() - Method in class it.polimi.ingsw.Controller.MoveStudentTest
 
testValidIslandGroupById() - Method in class it.polimi.ingsw.Model.IslandFieldTest
 
testValidIslandId() - Method in class it.polimi.ingsw.Model.IslandFieldTest
 
thereShouldBeWinnerOnlyIfGameIsEnded() - Method in class it.polimi.ingsw.Model.ModelTest
 
THREE - Enum constant in enum class it.polimi.ingsw.Model.Enums.TeamID
 
tileReset(NoEntryTile) - Method in class it.polimi.ingsw.Model.Card05
Add NoEntryTile to card
tiles - Variable in class it.polimi.ingsw.Model.Card05
 
timer - Variable in class it.polimi.ingsw.Network.HeartBeatSender
 
timeUsed - Variable in class it.polimi.ingsw.Model.CharacterCard
 
toDiningRoom() - Static method in class it.polimi.ingsw.Controller.MoveDestination
call this method if you wish to point to the dining room
toIsland(int) - Static method in class it.polimi.ingsw.Controller.MoveDestination
call this method if you wish to point to an island
toNotify - Variable in class it.polimi.ingsw.Model.ModelWrapper
 
toString() - Method in class it.polimi.ingsw.Client.GUI.CircleLayout
Returns a String representation of this CircleLayout.
toString() - Method in record class it.polimi.ingsw.Misc.Pair
Returns a string representation of this record class.
toString() - Method in record class it.polimi.ingsw.Server.Messages.Events.Internal.GameOverEvent
Returns a string representation of this record class.
toString() - Method in record class it.polimi.ingsw.Server.Messages.Events.Internal.GameStartEvent
Returns a string representation of this record class.
tower - Variable in class it.polimi.ingsw.Model.Island
 
Tower - Class in it.polimi.ingsw.Model
Allows for the representation of the game's tower pawn
Tower(TowerColour, TowerStorage) - Constructor for class it.polimi.ingsw.Model.Tower
Creates a Tower by assigning it a colour and a storage.
TOWER - Static variable in class it.polimi.ingsw.Misc.Symbols
 
TowerColour - Enum Class in it.polimi.ingsw.Model.Enums
Towers are bound to a colour, and each colour is bound to a team.
TowerColour(TeamID) - Constructor for enum class it.polimi.ingsw.Model.Enums.TowerColour
Internal constructor of the enum
TowerComponent - Class in it.polimi.ingsw.Client.GUI.Components
 
TowerComponent(TowerColour, int) - Constructor for class it.polimi.ingsw.Client.GUI.Components.TowerComponent
Create a new JButton tower as icon
TowerStorage - Class in it.polimi.ingsw.Model
A container for a set of Towers of the same TowerColour
TowerStorage(TowerColour, int) - Constructor for class it.polimi.ingsw.Model.TowerStorage
Creates the storage and fills it up with towers
towerStorageMap - Variable in class it.polimi.ingsw.Model.TeamMapper
 
TowerStorageTest - Class in it.polimi.ingsw.Model
 
TowerStorageTest() - Constructor for class it.polimi.ingsw.Model.TowerStorageTest
 
TowerTest - Class in it.polimi.ingsw.Model
 
TowerTest() - Constructor for class it.polimi.ingsw.Model.TowerTest
 
ts - Variable in class it.polimi.ingsw.Model.TowerStorageTest
 
turnOrder - Variable in class it.polimi.ingsw.Model.Model
 
TurnOrder - Class in it.polimi.ingsw.Model
Represents the order in which players will play a round, and organizes the next round based on played AssistantCards
TurnOrder(List<PlayerBoard>) - Constructor for class it.polimi.ingsw.Model.TurnOrder
Creates the turn order object and assigns a random starting turn formation for players.
TurnOrderTest - Class in it.polimi.ingsw.Model
 
TurnOrderTest() - Constructor for class it.polimi.ingsw.Model.TurnOrderTest
 
TWO - Enum constant in enum class it.polimi.ingsw.Model.Enums.TeamID
 
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form